Larian Studios Clarifies Its Implementation of Generative AI for Next Divinity

The developer behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin just shown its upcoming project, creating significant anticipation within the player base. However, recent comments from the studio's figurehead have added clarity to the narrative, touching on the team's philosophy toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a latest statement, Larian's director explained that the team is using generative AI for certain supporting purposes. These encompass enhancing PowerPoint slides, creating rough concept art, and writing temporary text.

Notably, Vincke stressed that the final material in the game will be crafted solely by actual creatives. "Our team is creating every line in-house," he stated.

We are actively growing our team of writers and are currently assembling dedicated writer rooms.

Since visual development is being particularly called out — we right now have 23 visual developers and have positions available for more artists.

Each initiative we do is supplementary and focused on enabling creatives to spend greater focus on the creative process.

Any machine learning application used well is additive to a creative team process, not a replacement for their talent.

Tempering Reactions with Clear Intent

The admission of AI usage initially generated concern among portions of the player base. In reply, Vincke provided additional clarification on public forums.

"Our team utilizes machine learning to gather inspiration, similar to we use search engines and reference books," he stated. "In the very early planning process we use it as a rough outline for structure which we then swap out with original artwork."

He continued, "Larian brings on talent for their creative vision, not for their ability to replicate what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had earlier detailed the company's focused strategy to AI and ML, defining its use into three main functions:

  • Streamlining Repetitive Work: This includes polishing mocap data, voice editing, and pipeline-specific tasks like adapting animations for different models.
  • Rapid Prototyping ('White Boxing'): Using technology to rapidly prototype basic versions of scenarios to test concepts before full development.
  • Long-Term Aspirations: Exploring how machine learning could one day create new forms of reactivity, specifically in simulating dynamic reactions in a complex RPG.

He explicitly affirmed that core creative domains — including writing — are are absolutely not fields where the team is cutting creative input. In fact, Larian is recruiting more in these very roles.

"Our studio is neither shipping a game with AI-generated content, and we are certainly not considering cutting teams to swap them out with AI," Vincke concluded.

Mrs. Jennifer Boyd
Mrs. Jennifer Boyd

A gaming industry expert with over 10 years of experience in casino operations and slot machine technology.